object element
From QuestWiki
<object name=" name "> attributes </object>
Creates an object.
Objects can contain nested object definitions. In that case, all sub-objects are children of the parent object. This is how rooms work - rooms are just objects which contain other objects.
Object attributes handled by Core.aslx:
- alt
- alias
- article
- ask
- askdefault
- autoopen
- autounlock
- beforefirstenter
- canlockopen
- close
- closescript
- containerfullmessage
- contentsprefix
- descprefix
- description
- displayverbs
- drop
- dropmsg
- enter
- exitslistprefix
- firstenter
- gender
- give
- giveanything
- giveto
- givetoanything
- hidechildren
- inventoryverbs
- isopen
- key
- locked
- lockmessage
- listchildren
- listchildrenprefix
- look
- maxobjects
- nokeymessage
- objectslistprefix
- onclose
- ondrop
- onlock
- onopen
- onswitchoff
- onswitchon
- ontake
- onunlock
- open
- openscript
- parent
- picture
- prefix
- scenery
- selfuseanything
- selfuseon
- statusattributes
- suffix
- switchedoffdesc
- switchedon
- switchedondesc
- switchoffmsg
- switchonmsg
- take
- takemsg
- transparent
- tell
- telldefault
- unlockmessage
- use
- useanything
- usedefaultprefix
- useon
- visited
Object types defined by Core.aslx: